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Basically, do you want more money or more troops (and hence more stability). Cities and churches are much less important, so all that really matters is the choihce regarding feudal vassals. I'm not sure how I feel about the changes to the way taxes are collected. I didn't much touch the obligations screen. Inheritance is always crucial, so my first priority would be to get late feudal administration and set inheritance to primogeniture. However, if your council has control over wars, the powerful men on it cannot join factions against you while the council is content! That makes it very worthwhile to keep in place. In my experience, people put on the council tended to overwhelming be glory hounds, so I'd always get approval for attacking tough targets, but face resistance when picking on the little guys, so having control of war declarations is going to be more or less important depending on what you're pursuing at the moment. War declaration already seems to be iffy for you, so you may as well try to get that to be for you as well. I think you can allow the council control over banishment and execution. Imprisonment is nice too, but for the way I played I never had a problem with the council turning me down. I think it needs to be approved on both the realm and council screen. Kings and above can appoint an advisor, too, perfect for a character who has 100 approval for you.Īs for which laws are important, I'd suggest making sure you can revoke titles and grant them too. Getting one or two council members who really like you can make passing laws easy. If a council member hates you, you can just replace them. Depending on who's in your council, it may not even matter. They often won't collect, especially since many times your council will be old men. You don't have to buy favors from your council, you can usually just request council support from them, in which case all that'll happen is you owe them a favor.